Month: March 2016

Emer: The Faces of Link.

Games Played: The Legend of Zelda: the Wind Waker; FFRK Games Beat: None Once I finish ME3, I messaged Ch00 last week,  I’m going to play the hell out of Wind Waker for the goddamn CHEER of it. I mean, comparatively: this is still a game wherein Ganon kidnaps young girls, leaving their bereft families begging […]

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Ch00: Ch00 who?

Games Played: The Division Games Beat: The Division Hey Everyone, remember me?  What?  So fast to forget?  I know I’ve been a bad blogger about what games I’ve been playing and supposedly finishing. I apologize to everyone that got their hopes up for Mirror’s Edge…I don’t think it’s happening (right now!).  I got sucked into Dota 2 […]

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Emer: I’m not crying, shut up.

Games Played: Mass Effect 3, FF:RK, Harvest Moon: A New Beginning Games Beat: Mass Effect 3 I knew what was going to happen at the end of Mass Effect 3 before I even started up the ME1. I thought I was prepared. But, knowing in vague details (“even the good ending is bad!”) did not prepare me […]

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Emer: There’s a good boy.

Games Played: Harvest Moon, Mass Effect 3, FF:RK Games Beat: none I’m playing ME 3 with an unblinking obsession. I’m determined to get the “good” ending (don’t worry, I already know what that means in ME 3 terms) and also I’ve cried about seventeen times already. Thane made me sad because I loved Thane, but […]

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Emer: Eyestrain.

Games Played: Mass Effect 2, Harvest Moon: A New Beginning, Final Fantasy: Record Keeper Games Beat: Mass Effect 2     “Hey, coworker,” I said, “What do you think it means when a muscle under your eye won’t stop twitching?” “Eye-strain,” he said. Well. I guess staring unyieldingly at my monitor for two straight days while I […]

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Emer: This is the no-Kaidan club.

Games Played: Mass Effect 2, Harvest Moon, Animal Crossing, The Sims 4, FF:RK Games Beat: None. I’ve put in some solid time on Mass Effect 2 and have adjusted to the control changes. I can see why this is so many people’s favorite game — the mission system is fun as hell, characters have depth, […]

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